Decision guide

WebSockets vs SSE vs Long Polling vs Webhooks

How should your system push updates in real time?

Side by side

CriterionWebSocketsServer-Sent EventsLong pollingWebhooks
DirectionBidirectionalServer → clientServer → client (pull)Server → server
LatencyLowestLowLow–mediumSeconds
Reconnect/resumeDIYBuilt in (Last-Event-ID)Cursor-basedProvider retries
Infra compatibilityNeeds WS supportPlain HTTPPlain HTTPPlain HTTP
Scaling concernConnections + fan-outConnectionsRequest churnDelivery queues + retries
AuthHandshake + per-channelCookies / tokensNormal HTTP authSignatures

When to choose each

WebSockets

Persistent bidirectional connection.

Choose when

  • Chat, collaboration, games
  • Client → server messages at high frequency

Avoid when

  • Simple one-way notifications
  • Infrastructure without WS support

Server-Sent Events

HTTP response streaming text events with auto-reconnect.

Choose when

  • Feeds, progress, dashboards
  • LLM token streaming

Avoid when

  • Binary data
  • Client → server messaging

Long polling

Held HTTP requests that return when data arrives.

Choose when

  • Fallback for restrictive networks
  • Low-frequency updates

Avoid when

  • High-frequency updates at scale

Webhooks

Server-to-server HTTP callbacks.

Choose when

  • Integrations with other companies' systems

Avoid when

  • Browsers and mobile clients

Verdict

Prefer SSE for one-way UI updates, WebSockets when clients also send frequent messages, long polling as a fallback, and webhooks (plus an events API) for server-to-server integrations. Mobile apps add push notifications for background delivery.

Learn more

Sources